This is the game made by Tommy and I, my first commercial release and his second. It is a roguelike tower defence with influences from (my side) Warcraft 3 custom maps and (his side) turn-based tactical RPGs.
It's up on steam and the demo is quite substantial if you want to try it... (for PC)
And there is also a leaderboard hosted here.
I remember making this while living at my Mum's place, I must have been 23. The idea was to finish something tightly scoped. Well, it wasn't quite finished but it is playable and I guess its out now so.
It's written in C++. I had probably tried Rust at that point but, hadn't managed for it to click yet. I didn't really know what I was doing with the C++ then either of course - I was still cargo culting some weird ideas with the 'architecture' if you could call it that. But I was just learning still. In any case, an LLM ported it to Javascript in not much time and way less lines of code.
It could benefit from a few more mechanics and some polish but it is a pretty decent game. The excellent music is by my friend James, J>K.