pburke.dev — Burrito Factory

Burrito Factory

The Burrito Factory interface showing production stats, actions, and upgrade cards

This is kind of just a tech demo... I mean you can play it and it will definitely give you dopamine (maybe).

What it is, it's a retained mode UI stack (Gasp) thats right, I think retained mode is the best UI stack. Its because when all is said and done immediate mode is like a weird janky wrapper around retained mode anyway - you have to store per widget state like the timestamp of when a button was last clicked / hovered for example.

Might as well be explicit about it. OOP isn't bad for OOP shaped problems, just for game logic. :)

The repo is public if you want to see the code